Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (2024)

Dinjoralo

Member

Oct 25, 2017
9,513
  • Thursday at 2:50 PM
  • #1

Automatic Super Resolution - Microsoft Support

Automatic Super Resolution is the first OS-integrated AI technique where your games not only play better but look stunning too!

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (2)support.microsoft.com

System Requirements

Your device must meet the following requirements for Auto SR:

  • A Copilot+ PC with a Snapdragon® X Series processor with Hexagon NPU and an integrated GPU.
  • Windows 11, version 24H2 or later.
  • Latest graphics and neural processor drivers. To manually check for updates, go to Start > Settings > Windows Update, then select Check for updates.
  • A display resolution of 1080p or greater.
  • Latest version of Auto Super Resolution Package.

Supported Games

Auto SR is supported in most games that run on:

  • DirectX 11 or DirectX 12
  • Emulated x64 or Arm64 native platforms.

Important: DirectX 11/12 games using certain formats (such as 10-bit formats), x86-only games and other graphics runtimes including DirectX 9, Vulkan, OpenGL are not supported.

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Dinjoralo

Member

Oct 25, 2017
9,513
  • Thursday at 2:52 PM
  • #2

There is also a devblog post showing off AutoSR in Borderlands 3.

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (4)

Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming - DirectX Developer Blog

Auto SR automatically enhances select existing games allowing players to effortlessly enjoy stunning visuals and fast framerates on CoPilot+ PCs equipped with a Snapdragon® X processor. DirectSR focuses on next generation games and developers, Together, they create a comprehensive SR solution...

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (5)devblogs.microsoft.com


Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (6)

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (7)

At the heart of Auto SR lies a sophisticated AI model—a convolutional neural network (CNN) expertly trained on gaming content. Its mission: to deliver visuals of exceptional quality, surpassing even native 1080p from visuals rendered as low as 700 vertical lines. This AI is tailored to run on a Neural Processing Unit (NPU), which is hardware built to efficiently process the large number of arithmetic operations and memory transfers required by CNNs, like extensive multiply-adds. This setup allows us to use larger AI-based SR models to make big visual enhancements.

[...]

As we continue to explore Auto SR capabilities, we look forward to exploring bringing Auto SR to more devices and a broader selection of x64 emulated games. Looking ahead, we anticipate superb performance on Arm-native games as they become more widespread, along with improved support for additional resolutions and multi-monitor configurations. Additionally, we aim to advance our model to support HDR content.

Copilot

Member

Jun 27, 2023
769
  • Thursday at 2:54 PM
  • #3

"Auto SR functions by automatically lowering the game's rendering resolution to increase framerate, then employs sophisticated AI technology to provide enhanced high-definition visuals. This results in a smoother, more detailed gaming experience."

Seems to be a big thing. Can't wait for DF to put hands on this. Should be a great fit for (next-gen) consoles if it works well.

Also, should be very nice if Microsoft find a way to emulate Xbox too. Just subscribe GamePass Ultimate and get Xbox emulation if you have a proper PC.

Last edited:

Kiyamet

Member

Apr 21, 2024
597
  • Thursday at 3:07 PM
  • #5

Isnt this just DLSS?

dgrdsv

Member

Oct 25, 2017
12,195
  • Thursday at 3:07 PM
  • #6

Copilot said:

Seems to be a big thing. Can't wait for DF to put hands on this. Should be a great fit for (next-gen) consoles if it works well.

A spatial only AI assisted upscaler is something like what DLSS1 was, I don't expect that to fare much better but at least it doesn't require game integration - which can be bad tbh as just lowering the rendering resolution would affect the HUD and all 2D elements.

Slayven said:

Copilot support on PC GPUs is presumably coming soon.

Xando

Member

Oct 28, 2017
27,945
  • Thursday at 3:08 PM
  • #7

So i have to leak all my passwords to get microsoft dlss?

JohnnyToonami

Member

Dec 16, 2018
5,567
Earth
  • Thursday at 3:18 PM
  • #8

This looks wildely unimpressive

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Dinjoralo

Member

Oct 25, 2017
9,513
  • Thursday at 3:18 PM
  • #9

IMHO, demonstrating this with Borderlands is kind of cheating. The game's flatter textures and thick outlines do a lot to obscure upscaling artifacts. The blog mentions Control as a game they've whitelisted as supporting AutoSR, I want to see how it handles that.

Kiyamet said:

Kinda-not-really. DLSS has to be integrated into games. This doesn't, and can be used with most recent games.
Fundamentally, DLSS will give much better results because it's using information from the game's internal rendering, to try and preserve details that are too small to show at the lower resolution being upscaled from. You can see in that second comparison image I posted, on the right side where there's a cactus-tree thing in the distance, that there's some fine detail that's being lost due to the lower resolution that AutoSR can't replicate.

goku01899

Member

Oct 29, 2017
315
  • Thursday at 3:23 PM
  • #10

Not worth it for a system that has Windows Recall malware on it.

HStallion

Member

Oct 25, 2017
62,954
  • Thursday at 3:26 PM
  • #11

All it requires is giving up all your privacy

zombiejames

Member

Oct 25, 2017
12,101
  • Thursday at 3:29 PM
  • #12

Slayven said:

Seems like a way to kill it from jump

If they're serious about pushing ARM, it's not a bad idea to give the platform exclusive features (that don't crap all over your privacy).

Pai Pai Master

Member

Oct 25, 2017
33,463
Atlanta GA
  • Thursday at 3:30 PM
  • #13

Super Resolution in exchange for some random hacker getting all your passwords and seeing what kinda weird p*rn you watch

Roarschach

Member

Dec 18, 2018
947
  • Thursday at 3:35 PM
  • #14

Pai Pai Master said:

Super Resolution in exchange for some random hacker getting all your passwords and seeing what kinda weird p*rn you watch

This is why I watch all my p*rn on the phone!

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (20)

modiz

Member

Oct 8, 2018
18,153
  • Thursday at 3:43 PM
  • #16

Copilot said:

"Auto SR functions by automatically lowering the game's rendering resolution to increase framerate, then employs sophisticated AI technology to provide enhanced high-definition visuals. This results in a smoother, more detailed gaming experience."

Seems to be a big thing. Can't wait for DF to put hands on this. Should be a great fit for (next-gen) consoles if it works well.

Also, should be very nice if Microsoft find a way to emulate Xbox too. Just subscribe GamePass Ultimate and get Xbox emulation if you have a proper PC.

Its not really as big, or at least as impactful, a thing as you are hoping it to be.
Its a spatial only upscaler that uses a relatively simple deep learning model, similar to DLSS1. These spatial upscalers havent had the biggest success in terms of quality, and for years now upscalers have moved on to relying on temporal, and even more metadada to generate the image like DLSS2 and XeSS.

Of course given its using an NPU to run it makes sense theyd run with the cheapest algorithm they can but this solution wouldnt have a great image quality.

Windu

Member

Oct 25, 2017
13,816
  • Thursday at 3:47 PM
  • #17

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Dinjoralo

Member

Oct 25, 2017
9,513
  • Thursday at 3:54 PM
  • #18

zombiejames said:

If they're serious about pushing ARM, it's not a bad idea to give the platform exclusive features (that don't crap all over your privacy).

I feel it's more because the devices need performance-enhancing stuff like this for recent games to run at playable framerates. If Borderlands 3 can't even reach 60 FPS at 720p and presumably lowest settings, that's a sign that these latops need all the help they can get.
There's also the whole "built to run on the NPU" thing.

modiz said:

Its not really as big, or at least as impactful, a thing as you are hoping it to be.
Its a spatial only upscaler that uses a relatively simple deep learning model, similar to DLSS1. These spatial upscalers havent had the biggest success in terms of quality, and for years now upscalers have moved on to relying on temporal, and even more metadada to generate the image like DLSS2 and XeSS.

Of course given its using an NPU to run it makes sense theyd run with the cheapest algorithm they can but this solution wouldnt have a great image quality.

The devblog makes it clear that this is made to be used with games that don't have native upscaling implementations. FSR 2/3 would probably give better results the vast majority of the time, but I can see 7th gen games that wouldn't have FSR needing this to be playable at a consistent 60 FPS.

This also made me think, you could run a game that has FSR 2/3 with this, and combine them for a delightful soupy mess.

TitanicFall

Member

Nov 12, 2017
8,404
  • Thursday at 3:55 PM
  • #19

Slayven said:

Seems like a way to kill it from jump

How? If you had other hardware then there would be no reason to use this over Intel or AMD's offerings. This fits a specific use case.

Sambo

Member

Oct 28, 2017
333
UK
  • Thursday at 4:16 PM
  • #20

Mark my words, within 24hrs of this being released someone will find a way to make it work without the hardware restrictions.

elenarie

Game Developer

Verified

Jun 10, 2018
10,148
  • Thursday at 4:23 PM
  • #21

The UX for this is terrible. 87 steps to turn it off / on for a particular game.

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Dinjoralo

Member

Oct 25, 2017
9,513
  • Thursday at 4:31 PM
  • #22

elenarie said:

The UX for this is terrible. 87 steps to turn it off / on for a particular game.

From the article, it sounds just like how you toggle AutoHDR on/off for specific games, which is also awful. I don't understand burying so many important options for games in the ass-end of Windows settings when their Game Bar overlay exists.

KageYume

Member

Aug 8, 2021
1,636
  • Thursday at 4:41 PM
  • #23

But Qualcomm now tells us that Super Resolution is Microsoft's own feature — it's not Qualcomm Snapdragon Game Super Resolution by another name — and it's not technically exclusive to Qualcomm chips, either.

"The 'exclusive' language is really about what is available today so that will no longer apply if another technology becomes available that can meet Microsoft's performance threshold," Qualcomm spokesperson Macey Davis tells me. "Since Automatic Super Resolution (Auto SR) integrates with Windows on a Copilot+ PC, Qualcomm is the only one that can exclusively run it today."

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (31)

Microsoft’s “Auto Super Resolution” DLSS competitor isn’t exclusive to Qualcomm

It’s not just for specific games, either.

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (32)www.theverge.com

SOC with integrated NPU will come from Intel and AMD soon.

dgrdsv

Member

Oct 25, 2017
12,195
  • Yesterday at 6:30 AM
  • #24

KageYume said:

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (34)

Microsoft’s “Auto Super Resolution” DLSS competitor isn’t exclusive to Qualcomm

It’s not just for specific games, either.

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (35)www.theverge.com

SOC with integrated NPU will come from Intel and AMD soon.

It won't be an NPU exclusive feature for long:

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (36)

Windows Copilot will add GPU support in a future release — Nvidia details the advantages of high performance GPUs for AI workloads and more

Firing up a GPU versus an NPU will still create a massive drain on your laptop battery.

Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (37)www.tomshardware.com

Spark

Member

Dec 6, 2017
2,614
  • Yesterday at 6:44 AM
  • #27

So this is to make emulated x86 on ARM games run slightly less like sh*t? 90% of games have either DLSS or FSR which seem like way better solutions.

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Microsoft releases requirements for AutoSR on Windows. (Only available on Copilot+ ARM machines) Microsoft - PC (2024)
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